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  • Simulation Games
    by Sandy Baker
    Have you taken timeout to play with simulation games? Besides offering you a wide range of options and placing the outcome of the game in your hands, a decent simulation game gives you the chance to learn a few things about real life while playing on the computer.
  • Simulation Games Online
    by Laura Rupert
    One game genre which sees quite a bit of game play both online and offline are simulation games. These games are extremely popular for many reasons and five of these reasons will be covered in this article. Are you ready to enter this virtual world?
  • Sliding Puzzles
    by Jillian Gregory
    Looking for a fun party game that taps into your logical brain power? Read about the origins of sliding puzzles, which have been popular for over one hundred years. Discover the different forms are available and how they can be played free online as well as purchased from stores.
  • Have you ever read the mysteries of Sherlock Holmes? His case solving skills were based largely around logical reasoning. Effective logical reasoning plays a key role in engineering when designing machinery, systems, and logistical procedures.
  • Join Scott on a new series as he carries out in depth reviews on various puzzle games as we search for the Holy Grail of puzzles, the pure puzzle game. He begins with NiBiRu, Age of Secrets, which is promoted as having 'stimulating and engaging puzzles throughout.'
  • Continuing this series reviewing puzzles games in search of the ultimate puzzle game, Scott enters the world of Dark Fall. Set in an old railway station with ghosts and creepy sounds this game has more atmosphere than many games, but does it deliver with quality puzzles?
  • State of the Game, Part 1
    by Scott Lewis
    The massively multiplayer online genre is relatively new. Games such as World of Warcraft offer things that players could previously only dream of. Take a deeper look at mmorpgs and what makes them tick. We begin with a background and an examination of the underlying economics.
  • State of the Game, Part 2
    by Scott Lewis
    Last week we talked about modern mmorpgs, their competitive landscape and some of the challenges faced by their designers. This week we start to dive deep into one particular challenge: the use of reward mechanisms to keep players perpetually interested.
  • State of the Game, Part 3
    by Scott Lewis
    As part of our continuing look at the designers problem of keeping players interested in a game, this week we examine the parallel role of increasingly powerful equipment. Better gear represents a direct increase in character power but is it worth the players effort?.
  • State of the Game, Part 4
    by Scott Lewis
    We've touched on some of the problems in designing for the long term and discussed in-game money and equipment as flawed motivators. Today we explore content and challenge as a linked pair of motivators, possibly the only ones that can really keep a user base in perpetuity.